Tuesday, March 24, 2015

Don't feel like a name

Thought I owed you guys an update. Yeah, I've been hit with sheer laziness regarding GHOSTS. Where we stand now is about 76% complete, the only thing remaining being a menu, pausing, multiplayer, and actual competent AI.

That last part is really, really annoying me.

Anyway, in my down time, I designed two out of the 4 levels of 1337Quest Ep. 0, so at least some progress is being made on something...




~noob622

Monday, March 16, 2015

More info on GHOSTS!

...has just been posted on its own page.



So ye, check that shiz out.

Also, it's been delayed. :( Sorry guys, I misjudged the time it would take to implement some of the features I want, like 2 player mode, a main menu, and a Yellow Menace AI that goes for fruit.

I'll post some screenshots on that page later today, so keep and eye out.


~noob622

Wednesday, March 11, 2015

Looking good!





Please, please, hold your applause.


Anyway, since the combat system is refined and tweaked, it seems like a good place to shelve the game for now, at least until I make some progress on GHOSTS.

After GHOSTS, I'll see how I feel. I might just skip TRENCH and just continue working on 1337Quest.

Either way, check out the links ----------------------------------> That way for more info on my games.

Plans are lame.

I can't follow them for my life.

Seriously.

Anyway, I sort of accidentally started on Project 1337 way ahead of schedule. Nothing to major, just two sprites and the whole combat/attacking situation. That includes the basic sword attack and both special attacks, along with the goblin sprite and proximity programming.

I just have to finish the damage taken drawing and knockback and then I'll put the project away, at least until GHOSTS is close to finished.

Anyway, this:


Monday, March 9, 2015

Ehhhhhhh

I'm not good at 3D modeling.

Well, I am, but only in AutoDeskt Inventor, at least that's the only program I'm familiar with.


So the idea of modeling 3D models in Unreal or Unity is very, very unappealing to me.

But at the same time, animating 2D sprites? Ugghhhhhhhhhhhhhhhhhh.

I'm going to start with neither UE4 or U5, instead I'm going to go with GameMaker. I know, it's really basic compared the the aforementioned engines, but it'll be good for a starter game just until I'm comfortable translating C#-ish code into actual actions.

And with that: I have 3 games I plan to develop.

These are codenames, obviously.

1.) Project: GHOST - Release by March 20th.
      Classic Arcade Fun - with a twist.
2.) Project: TRENCH - Release by April 24th.
      WWI Tower defense game.
3.) Project: 1337 - Release date TBD.
      The Quest to Become Awesome. <----------------The BIG project.

I'll give more info on Project: GHOST in the coming days. As far as I'm concerned, the other two don't exist to me.

Friday, March 6, 2015

And I'm back! Straight up! Got more programs to code!

Implementing nested-if statements while I'm texting on my phone...




I'm going to be blogging daily again! This time we're going to be focusing on whatever the hell I feel like focusing on. Mostly programming.

Today, it's coffee! Coffee is great. I was never a big coffee drinker until this year. Now I drink a cup a day. I know, nowhere near what most of you caffeine-junkies drink, but it's an infinite increase from 0 cups like I used to. Coffee is pretty much my breakfast now, usually accompanied by a Pop tart or something quick that I can eat at my computer. I always thought coffee was bad for you, but after doing research and analyzing recent studies on coffee, I realize that there are close to 0 negative drawbacks to a cup a day. And the positive effects are numerous.

Ah, slowly but surely I'm turning into the typical software engineer.

Also, I finished my game. I'm taking a class on game design, but we're not supposed to be actually making games until weeks from now. Fuck that, I went and made our first game anyway, in ClickTeam Fusion 2.5. It was the standard "ChocoBreak" game, but I pimped it out with powerups and shiz.

I definitely am going to start a new project. What the project is, I have no clue. But I know it won't be in CTF, even though I'm now familiar with the interface. The free version is far, far too limited to do anything worth releasing. I might as well grab one of the free engines (Unity 5 and Unreal 4 are looking great!) and just learn as I go. I'll iron out the details on what engine later.



~noob622