Tuesday, March 24, 2015

Don't feel like a name

Thought I owed you guys an update. Yeah, I've been hit with sheer laziness regarding GHOSTS. Where we stand now is about 76% complete, the only thing remaining being a menu, pausing, multiplayer, and actual competent AI.

That last part is really, really annoying me.

Anyway, in my down time, I designed two out of the 4 levels of 1337Quest Ep. 0, so at least some progress is being made on something...




~noob622

Monday, March 16, 2015

More info on GHOSTS!

...has just been posted on its own page.



So ye, check that shiz out.

Also, it's been delayed. :( Sorry guys, I misjudged the time it would take to implement some of the features I want, like 2 player mode, a main menu, and a Yellow Menace AI that goes for fruit.

I'll post some screenshots on that page later today, so keep and eye out.


~noob622

Wednesday, March 11, 2015

Looking good!





Please, please, hold your applause.


Anyway, since the combat system is refined and tweaked, it seems like a good place to shelve the game for now, at least until I make some progress on GHOSTS.

After GHOSTS, I'll see how I feel. I might just skip TRENCH and just continue working on 1337Quest.

Either way, check out the links ----------------------------------> That way for more info on my games.

Plans are lame.

I can't follow them for my life.

Seriously.

Anyway, I sort of accidentally started on Project 1337 way ahead of schedule. Nothing to major, just two sprites and the whole combat/attacking situation. That includes the basic sword attack and both special attacks, along with the goblin sprite and proximity programming.

I just have to finish the damage taken drawing and knockback and then I'll put the project away, at least until GHOSTS is close to finished.

Anyway, this:


Monday, March 9, 2015

Ehhhhhhh

I'm not good at 3D modeling.

Well, I am, but only in AutoDeskt Inventor, at least that's the only program I'm familiar with.


So the idea of modeling 3D models in Unreal or Unity is very, very unappealing to me.

But at the same time, animating 2D sprites? Ugghhhhhhhhhhhhhhhhhh.

I'm going to start with neither UE4 or U5, instead I'm going to go with GameMaker. I know, it's really basic compared the the aforementioned engines, but it'll be good for a starter game just until I'm comfortable translating C#-ish code into actual actions.

And with that: I have 3 games I plan to develop.

These are codenames, obviously.

1.) Project: GHOST - Release by March 20th.
      Classic Arcade Fun - with a twist.
2.) Project: TRENCH - Release by April 24th.
      WWI Tower defense game.
3.) Project: 1337 - Release date TBD.
      The Quest to Become Awesome. <----------------The BIG project.

I'll give more info on Project: GHOST in the coming days. As far as I'm concerned, the other two don't exist to me.

Friday, March 6, 2015

And I'm back! Straight up! Got more programs to code!

Implementing nested-if statements while I'm texting on my phone...




I'm going to be blogging daily again! This time we're going to be focusing on whatever the hell I feel like focusing on. Mostly programming.

Today, it's coffee! Coffee is great. I was never a big coffee drinker until this year. Now I drink a cup a day. I know, nowhere near what most of you caffeine-junkies drink, but it's an infinite increase from 0 cups like I used to. Coffee is pretty much my breakfast now, usually accompanied by a Pop tart or something quick that I can eat at my computer. I always thought coffee was bad for you, but after doing research and analyzing recent studies on coffee, I realize that there are close to 0 negative drawbacks to a cup a day. And the positive effects are numerous.

Ah, slowly but surely I'm turning into the typical software engineer.

Also, I finished my game. I'm taking a class on game design, but we're not supposed to be actually making games until weeks from now. Fuck that, I went and made our first game anyway, in ClickTeam Fusion 2.5. It was the standard "ChocoBreak" game, but I pimped it out with powerups and shiz.

I definitely am going to start a new project. What the project is, I have no clue. But I know it won't be in CTF, even though I'm now familiar with the interface. The free version is far, far too limited to do anything worth releasing. I might as well grab one of the free engines (Unity 5 and Unreal 4 are looking great!) and just learn as I go. I'll iron out the details on what engine later.



~noob622

Tuesday, December 2, 2014

Random Post #5: The Tale of the Devastator

So we are going to pretend that there wasn't a 5 month absence of blogging.

So good news! I'm building my own computer. Actually, technically, I already built it. Rocking an FX-6300 processor, an Asus R9 290, and equipped with 8GB of RAM, this thing is a gaming beast. And the name: D3VASTATOR.
Or as it appears in my imaginary tax write-off: DEVESTATOR 3.0

The question arises, where are the other revisions of the Devastator? Well, grab some popcorn kiddies, cause it's story time!


So, the very first computer I owned was a sucky Acer Aspire craptop. GMA graphics, Pentium single core processor, 3 GB of RAM. Despite those limitations, I played the original Bioshock and Portal on it. Great memories. Later, this laptop would be given the name "DEVESTATOR Mini" as it was really a smaller version of the real DEVESTATOR, which came only a couple years later. The original DEVESTATOR was a prebuilt Dell Inspiron. Pentium Dual-Core, GMA Graphics, 6GB of DDR2 RAM. So basically it had the power of two DEVESTATOR Minis put in one. However, I loved the thing. Played all sorts of old games on it. COD4, Portal, Peggle, Plants vs Zombies, Postal, Star Wars Battlefront II, Halo.Great experience. So I had this all the way up till around 2 years ago. I started really getting into Computer hardware. And I realized that I could be playing all my favorite console games, on my PC. All I had to do was upgrade. So, I bought a motherboard, CPU, and graphics card and had someone modify the Inspiron case to hold ATX parts, including a new PSU. This cost about $500 total, including servicing fees. When it was complete, the DEVESTATOR 2.0 was born. Equipped with an FX-4100 processor, a Sapphire 7790 GFX Card, and 8GB of RAM, this thing was truly a masterpiece. So at this time I was playing my favorite games on high/ultra. Call of Duty Black Ops II, Ghost Recon Phantoms, Portal 2, Assassin's Creed III, StarCraft II, Borderlands 2, Skyrim. Man, the fun I was having on that thing. Until one day, early this year, an unfortunate overvoltage accident fried everything in the case. PSU, Mobo, RAM, GPU and CPU, gone in the blink of an eye. I was devastated. But not defeated. For I had saved the original parts from the old DEVESTATOR 1.0. So I plopped those back in, and realized how terrible it was. Couldn't even run Fallout New Vegas without lagging to hell. This is April of this year. I know I can't run a YouTube channel over the summer with this POS. But I was a little short on money since I had just invested it all on a capture card, mic, and a bunch of games to cover for my channel. So buying a new one or building a new one was out of the question at the time. So I decided just to upgrade the 1.0 as best I could. First, tossed the old Pentium Dual-Core (literally gave it to a friend as a gag gift). Put in a Core 2 Duo E8400 in its place. Not the best in the socket, but for only $60 it gave me a whopping performance boost. Next, I needed a GPU, GMA wasn't going to cut it anymore. But with a weak OEM 400w with no PCIE connectors, my options were looking non-existent. Then Nvidia released the GTX 750 and my prayers were answered. Picked one up for $120 and popped that in. Boom! All the way up until now, that was my PC. The DEVESTATOR 1.2, locked and loaded. According to Game-Debate, my go-to source for anything PC gaming related, the system should handle most modern games on medium-high, with the processor being the only bottleneck. And I'd say that's pretty accurate. Any optimized game released to this point runs pretty well. Call of Duty Advanced Warfare, Titanfall, Assassin's Creed IV, Battlefield 4 and Shadow of Mordor run great medium to high at 1080p. But nothing too demanding or unoptimized. But PC was my secondary platform; anything I couldn't run on it I could easily get for Xbox. So I had my sights set on an Xbox One for the holiday season, and was saving up for that until August of this year; when I was converted to the Master Race by /r/pcmasterrace. I pretty much accepted PC as the best gaming platform. But in order to truly ascend, I needed a new rig. So I kept saving up, but this time not for an Xbox One, but for a gaming PC.


Which brings us to now. The D3VESTATOR is the third evolution in a line of PCs that I've owned. It's the most powerful, the most badass, and the most personal. Built from the ground up to deliver me a solid 60fps at 1080p. Suck on that, consoles.



That's all this time.

Keep on pwning and owning,
~noob622